Epic Games joins $30 million in backing for UK company building Metaverse technology

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Epic Games joins $30 million in backing for UK company building Metaverse technology

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Carry – After raising billions of dollars and lining up partners such as LEGO to help create the Metaverse virtual world, Epic Games also invested in a London startup focused on creating Metaverse infrastructure technology. doing.

Hadean on Friday announced funding from privately held Epic and other investors, including Chinese tech giant Tencent. (Tencent is also a big investor in Epic.)

The support comes as no surprise, as Epic previously chose Haden to receive one of its own “MegaGrants” awarded to promising startup ventures in the virtual world and video game markets.

Hadean also utilizes Epic’s Unreal game engine technology.

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In announcing the MegaGrant, Epic said:

“Hadean and Unreal’s first major integration of 2019 first made headlines with the record-breaking EVE: Aether Wars, including live demonstrations by 3,750 globally distributed players. Minecraft, Microsoft, Xsolla Hadean is beginning to expand its commercial viability in various industries, in addition to its notable projects with: In 2020, in vitro and ex vivo modeling of coronaviruses in collaboration with the Francis Crick Institute A groundbreaking project has been launched to study , and in early 2021, the first project to use CAE to create a large-scale urban simulation of over 2 million entities will begin.”

Molten Ventures led a new funding round. 2050 Capital, Alumni Ventures, Aster Capital, Entrepreneur First and InQTel also invested.

Marc Petit, Vice President of Unreal Engine Ecosystem at Epic, said: “The company’s technology complements Epic’s Unreal Engine by enabling massive numbers of concurrent users and providing new tools for creators and developers. , and look forward to continuing to work together to lay the foundation for the Metaverse.”

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“We are excited to help Unreal Engine developers gain easy access to distributed computing capabilities for creating realistic digital twins.
Epic Games CTO Kim Libreri said:

Hadean was launched in 2015.

Hadean co-founder and CEO Craig Beddis said in a statement:

“Today’s virtual world is a limited experience, small, siled and insecure. So these are the technical challenges we are grappling with today. We believe that adoption at scale will depend on whether creators can leverage open and robust Metaverse technology as a service to easily build their own experiences at scale. We are delighted to be working with an industry leader like Epic Games who shares our ambitions.”

About the company

“Hadean developed key metaverse components and signed multi-year deals with entertainment (Minecraft, Pixelynx, Sony, Gamescoin) as well as education and enterprise digital twin providers. Hadean’s 14,000-player Unreal Engine demo by CCP Games is just one example of how the company’s infrastructure technology enables large numbers of concurrent participants in a virtual environment.”

Source: Hades

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